How do you download the birthright mod for ck2






















Try getting a team going because it looks quite ambitious. Jaidal General Badges. Oct 4, 1. Also, well done on the map! The main hurdle will be in getting the map to work, and I'm not sure how much of an endeavor this actually is going to be - hence the call for assistance with that once I have the provinces.

For flags, I can just use the Vanilla ones or whatever other ones I get permission to use from other mods. Same for traits. Religion and culture files are quick to do - there's may religions with all the info on them in the Birthright source material, and cultures is also easy, as the 5 types of men are basically - 1 Anglo-French 2 Norse 3 German 4 Russian and 5 Arab. Once I have this basic infrastructure done, I plan on "crowdsourcing" the work, ie, keep a version of the mod available on a development thread here on the modding forums.

I'll make a list of things needed to be done characters, gameplay, specific events, retinues, etc and just let people contribute as much or as little as they want without formally joining a closed team. Basically just like CK II! Last edited by a moderator: Feb 18, Dec 5, I would love to work for this team for this particular total conversion mod, too bad I have no idea how to mod. LDRevolution said:. Click to expand Mar 20, 5. To paraphrase Sean Parker: It's cleaner.

And I would use the character creator to create a ruling dynasty for each county with a number of generations. That way you are prepared for multiple bookmarks and there are women to marry at gamestart.

Get the tools and use them. JonStryker said:. Blood Royal said:. The time-consuming stuff takes 5 minutes to learn. You can also add traits and stats, but you don't have to - if they're not there, they're just randomly generated.

You can also make a wife for him by targeting the wife's ID. That's it! That is probably a more manage-able characters in that case. If it is that easy, please let me know If I could be of any help I know the very basic which is edit save-files, and I once created a whole family of 5 living members but that was it.

And I hadn't even heard of the character creator Btw while you're here - quick question: Once I'm done with the provinces. Even just one with pure grassland and no heightmap or rivers. And how much of an undertaking is it making the heightmaps, terrainmaps, and rivermaps? On a scale of the provinces. When I joined Redit was more or less missing in action, and it was Lonhaldar, Chris, Nukuhmentar and myself that were actively working on the mod.

So that probably explains why we "forgot" to use your tools, those of us left had no idea what they could do, hehe, and we just made the mod based on how the vanilla files looked and adapted them to Middle-Earth. And as for the time-frame estimates once I'm done with the provinces. I really just want a functional map I also will probably give some OCD people fits of rage with how uneven my borders are I'm drawing fast and loose, not really a detail-oriented person and according to my last boss, have zero sense of that "Danish design" aesthetic when it comes to presenting my work But I do get it done fast and efficiently!

Dec 28, 1. My lack of practical modding experience prevents me from offering anything but good will and best wishes, but you have those in abundance. I look forward hopefully to this. I think CK2 fits BR pretty pretty well, so really looking forward to see what you come up with.

Awesome stuff Alamar! And some of the Awnsheighleen: I made 2 of the gorgon 's "children" listed here on birthright. I may make more in the future.

Keep up the good work! We're making good progress, but any help is appreciated! For example on making characters - we will need several hundred. Crusader Kings II is extremely modder friendly, you don't need any advanced technical knowledge to do so. It is just simple. So just to let anyone know, that they are welcome to join the team if they want to help expedite the progress of this mod As for progress report, on the main thread I just posted an update on the magic system I am working on, will repost below what I wrote on the main paradox forums.

Reposted from the main development thread on the CK II modding forum: Time for a preview of the magic system. While permission has been granted to adapt the 0. Due to many rulers having greater of lesser amounts of actual divine power flowing through their veins, they are capable of harnessing the power of the land that they rule to cast spells on a province -level, or even an entire region!

They are also able to amplify the power of their combat spells, and summon free upkeep units. Via decision there are so far 2 types of Arcane Realm Magic you can open. This is the "normal" one, which can be used for non-war purposes. Here is the summon menu: With the Rajas of India DLC we'll be able to make special unit types, but so far zombies are light infantry, skeletons are heavy infantry , skeleton cavalry is light cavalry, and lesser daemons are horse archers.

Each come in sizes of , and have varying costs in gold, ranging from 20 to zombies, to 75 for lesser daemons. Thankfully, the Gorgons stats are so high that even distracted with spellcasting, he still has enough stats left to handle the most pressing concerns: But yes, now to war magic - I declare war on the elves , and open up the Arcane War Magic Menu: You can prepare direct-damage spells, but so far only lightning storms are implemented however.

Depending on your skill , you will then get either a novice, trained, master, or legendary version of the spell. Once the spell is prepared, it comes in via trait-form, and stays with you until you unleash it.

So be careful of attacking a realm with many spellcasters Province subversion spells are even more powerful, however. A novice or a trained magic-user will be able to cast either a plague or a subversion spell on their enemies. AI's will target a random province, but for a player you can select one by sending your spymaster to build a spy-network in an enemy province and target the effects on his location.

If you are a master or legendary level spellcaster, you can target an entire region - a single province, plus all the surrounding ones. As I am the Gorgon, I will start my assault on the elves by casting a giant plague on them! Ahh, yes, that'll show them what's what They have retaliated! Their Prince , Fhileraene , while not a master mage like myself is nonetheless trained in the arcane arts.

He has cast an insurgency spell on one of my provinces: And well, that more or less shows how it will work in-game.



0コメント

  • 1000 / 1000